Articulo de referencia

Lista de monstruos de la segunda edición de Advanced Dungeons & Dragons

Los monstruos son un elemento importante de Advanced Dungeons & Dragons 2nd Edition, un juego de rol . [ 1 ] [ 2 ] [ 3 ] Los que se enumeran aquí son solo los de los suplementos...

Los monstruos son un elemento importante de Advanced Dungeons & Dragons 2nd Edition, un juego de rol . [ 1 ] [ 2 ] [ 3 ] Los que se enumeran aquí son solo los de los suplementos oficiales de Advanced Dungeons & Dragons 2nd Edition publicados por TSR, Inc. o Wizards of the Coast , no productos de terceros con o sin licencia, como videojuegos o manuales no autorizados de Advanced Dungeons & Dragons 2nd Edition.

Monstruos en la segunda edición de Advanced Dungeons & Dragons

La segunda edición del juego Advanced Dungeons & Dragons presenta un mayor número de libros de monstruos [ a ] —"muchos vinculados a su creciente conjunto de mundos de campaña"— y descripciones de monstruos más extensas que las ediciones anteriores y posteriores, con una extensión habitual de una página. [ 4 ] : ​​221 [ 1 ] [ 5 ] [ 6 ] [ 7 ] [ 8 ] [ 9 ] : 106–107 Junto a una descripción, las entradas de monstruos en esta edición contenían secciones estandarizadas que abarcaban el combate, sus hábitos y sociedad, y su papel en el ecosistema. [ 5 ] [ 6 ] [ 10 ] Mientras que las ediciones posteriores otorgaron a las diversas criaturas todos los atributos que tenían los personajes jugadores , [ 8 ] [ 11 ] la segunda edición solo enumeraba la inteligencia, [ 5 ] [ 6 ] una característica importante para crear encuentros desafiantes en el juego. [ 12 ]

La segunda edición también utiliza un formato único en forma de Compendios Monstruosos de hojas sueltas que podían recopilarse en una carpeta, lo que permitía una combinación de libros de monstruos junto con páginas individuales de monstruos de los sets de caja. [ 5 ] [ 9 ] : 106–107 [ 1 ] Este formato "desordenado" fue abandonado de nuevo en 1993 en favor de libros encuadernados. [ 4 ] : 247 [ 6 ] [ 13 ] : 83 Paralelamente a este cambio, la segunda edición introdujo imágenes a color para cada monstruo, que se convirtieron en estándar en ediciones posteriores del juego. [ 14 ] : 24 [ 6 ] [ 8 ] [ 15 ] Haciendo referencia a la directora de arte de Wizards of the Coast, Dawn Murin, el autor de GameSpy, Allan Rausch, descubrió que hasta la segunda edición el arte que representaba a los monstruos estaba influenciado por la cultura popular de finales de la década de 1970. Como resultado, las criaturas que eran temibles por su descripción no se tomaban en serio debido a sus imágenes inadecuadas. Del mismo modo, los monstruos humanoides se parecían demasiado a los humanos para resultar convincentes. En opinión de Rausch y del crítico de Backstab , Michaël Croitoriu, el escenario Planescape marcó un punto de inflexión para estas deficiencias, que también tuvieron un impacto significativo en la presentación de la tercera edición. [ 16 ] [ 17 ]

Los monstruos de la segunda edición se basaron en invenciones originales, literatura fantástica y mitologías de diversas culturas. [ 1 ] [ 13 ] : 27, 29 Muchos monstruos se actualizaron con respecto a ediciones anteriores, pero la segunda edición también introdujo una gran cantidad de criaturas nuevas. [ 6 ] [ 7 ]

Algunos tipos, como diablos y demonios , fueron eliminados inicialmente por TSR en respuesta a un pánico moral promovido por el grupo de defensa de Patricia Pulling , Bothered About Dungeons and Dragons (BADD). [ 18 ] : 129–130 [ 19 ] [ 4 ] : 223 Estos fueron reintroducidos más tarde, a veces con nombres diferentes para evitar quejas. [ 13 ] : 83–84 [ 20 ]

TSR 2102 – MC1 – Compendio de monstruos, volumen uno (1989)

Este fue el volumen inicial de la serie Monstrous Compendium , para la segunda edición del juego Advanced Dungeons & Dragons , publicado en 1989. La mayoría de los monstruos del Volumen Uno se tomaron de libros anteriores de la primera edición de AD&D; las entradas de monstruos se ampliaron considerablemente y, en la mayoría de los casos, cada monstruo ocupaba una página completa y tenía una ilustración totalmente nueva. La serie Monstrous Compendium consistía en un paquete de hojas sueltas perforadas con cinco agujeros, en lugar de un libro propiamente dicho, diseñado para que el jugador las organizara según sus preferencias. El Volumen Uno del Monstrous Compendium venía en una caja que contenía el paquete de hojas de monstruos, así como una carpeta para guardar las hojas de los Volúmenes Uno, Dos y Tres. El paquete constaba de 144 páginas sin numerar e incluía una página de "Cómo usar este libro", con un índice alfabético del Volumen Uno en el reverso, cuatro páginas de tablas de invocación de monstruos y encuentros aleatorios, y una hoja de monstruo en blanco para fotocopiar, mientras que el resto consistía en las descripciones de los monstruos. También se incluyeron ocho ilustraciones a página completa impresas en cartulina más gruesa.

  • Nota: Todos los monstruos de MC1 aparecieron en el Manual de Monstruos (1993), aunque algunos tenían encabezados ligeramente modificados.

TSR 2103 – MC2 – Compendio de monstruos, volumen dos (1989)

Este fue el segundo volumen de la serie Compendio Monstruoso, para la segunda edición de Advanced Dungeons & Dragons, publicado en 1989. Al igual que en el Volumen Uno, la mayoría de los monstruos del Volumen Dos se tomaron de libros anteriores de la primera edición de AD&D, con entradas considerablemente ampliadas que ahora ocupaban una página completa y contaban con una ilustración totalmente nueva. El Volumen Dos se presentó en una cubierta envolvente, y las páginas se diseñaron para encajar en la carpeta que venía con el Volumen Uno del Compendio Monstruoso. El paquete constaba de 144 páginas, sin numerar, e incluía un índice alfabético de 2 páginas para el Volumen Uno y el Volumen Dos, 10 páginas de tablas de invocación de monstruos y encuentros aleatorios, y una hoja de monstruo en blanco para fotocopiar con una hoja de instrucciones para el formulario de monstruo en blanco, mientras que el resto consistía en las descripciones de los monstruos. También se incluían 8 ilustraciones a página completa en cartulina más gruesa.

  • Nota: Todos los monstruos de MC2 aparecieron en el Manual de Monstruos (1993), aunque algunos tenían encabezados ligeramente modificados.

TSR 2104 – MC3 – Compendio de monstruos – Apéndice de Reinos Olvidados (1989)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Reinos Olvidados de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 64 hojas sueltas perforadas con cinco agujeros, sin numerar.

TSR 2105 – MC4 – Compendio de monstruos – Apéndice de Dragonlance (1990)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Dragonlance de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 96 hojas sueltas perforadas con cinco agujeros, sin numerar, e incluía una página de "Cómo usar este libro", una página con índice alfabético, cuatro páginas con tablas de encuentros aleatorios y dos páginas con las estadísticas del juego. El resto consistía en las descripciones de los monstruos ficticios. También incluía cuatro ilustraciones a página completa en cartulina gruesa.

TSR 2107 – MC5 – Compendio de monstruos – Apéndice Greyhawk (1990)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Greyhawk de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 64 hojas sueltas perforadas con cinco agujeros, sin numerar, e incluía una página de "Cómo usar este libro" con un índice alfabético, cuatro páginas de tablas de encuentros aleatorios y el resto con las descripciones de los monstruos ficticios. También incluía cuatro ilustraciones a página completa en cartulina gruesa.

TSR 2116 – MC6 – Compendio Monstruoso – Apéndice Kara-Tur (1990)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con el escenario de campaña Aventuras Orientales llamado Kara-Tur para la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 64 hojas sueltas perforadas con cinco agujeros, sin numerar, e incluía una página de "Cómo usar este libro" con un índice alfabético y 4 páginas de tablas de encuentros aleatorios; el resto consistía en las descripciones de los monstruos ficticios. También incluía 4 ilustraciones a página completa en cartulina más gruesa.

TSR 2109 – MC7 – Compendio Monstruoso – Apéndice Spelljammer (1990)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Spelljammer de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 64 hojas sueltas perforadas con cinco agujeros, sin numerar, que proporcionaban las descripciones de los monstruos ficticios. También incluía cuatro ilustraciones a página completa en cartulina más gruesa.

TSR 2118 – MC8 – Compendio de monstruos – Apéndice de planos exteriores (1991)

Este apéndice de la serie Compendio de Monstruos para la segunda edición del juego Advanced Dungeons & Dragons añadió criaturas adicionales de los Planos Exteriores . El paquete constaba de 96 páginas sueltas, sin numerar, a doble cara y perforadas con cinco agujeros, que incluían las descripciones de los monstruos ficticios, así como una sección de dos páginas sobre "Cómo usar este libro" y una sección de cuatro páginas con información general sobre los Planos Exteriores.

TSR 2119 – MC9 – Compendio Monstruoso – Apéndice Spelljammer (1991)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con el escenario de campaña Spelljammer de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 64 hojas sueltas perforadas con cinco agujeros, sin numerar, que proporcionaban las descripciones de los monstruos ficticios, y un índice de una sola página de las criaturas del escenario de campaña Spelljammer (incluidas las fuentes).

TSR 2122 – MC10 – Compendio Monstruoso – Apéndice de Ravenloft (1991)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con el escenario de campaña Ravenloft de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 32 páginas sueltas perforadas con 5 agujeros, sin numerar, e incluía una sección de 1 página sobre "Cómo usar este libro", un conjunto de tablas de 1 página para encuentros aleatorios de Ravenloft y una sección de 2 páginas sobre cómo desarrollar y describir encuentros que se ajusten al género Ravenloft . El resto del conjunto consistía en las descripciones de los monstruos ficticios. También incluía 4 ilustraciones a página completa en cartulina más gruesa. El contenido se republicó en 1996 en formato de bolsillo dentro de los Apéndices I y II del Compendio de Monstruos de Ravenloft .

Luis Javier Flores Arvizu mencionó la presencia continua de seres sobrenaturales como uno de los factores que hicieron de Ravenloft un escenario de juego de rol muy bien recibido durante los 33 años de su existencia. [ 37 ]

TSR 2125 – MC11 – Compendio de monstruos – Reinos olvidados Apéndice II (1991)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Reinos Olvidados de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 32 hojas sueltas perforadas con cinco agujeros y sin numerar, y 4 ilustraciones a página completa en cartulina gruesa. Incluía un índice de una sola página, pero no incorporaba la sección habitual de "Cómo usar este libro" ni las tablas de encuentros aleatorios.

TSR 2405 – MC12 – Compendio Monstruoso – Apéndice Sol Oscuro: Terrores del Desierto (1992)

Este apéndice de la serie Compendio de Monstruos fue diseñado para usarse con la ambientación de campaña Sol Oscuro de la segunda edición del juego Advanced Dungeons & Dragons. El paquete constaba de 96 hojas sueltas perforadas con cinco agujeros, sin numerar, e incluía una sección de cuatro páginas titulada "Cómo usar este libro" con tablas de encuentros aleatorios. El resto del libro contenía las descripciones de los monstruos ficticios. También incluía cuatro ilustraciones a página completa en cartulina gruesa.

TSR 2129 – MC13 – Monstrous Compendium – Al-Qadim Appendix (1992)

This appendix to the Monstrous Compendium series was designed for use with the Arabian Nights-themed Al-Qadim campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 64 5-hole-punched loose-leaf pages, unnumbered, and included a "How To Use This Book" page with an alphabetical index, a one-page index of appropriate monsters for the Al-Qadim setting from other books of the Monstrous Compendium-series, 2 pages of random encounter charts, and a sheet with the compiled game statistics, with the remainder consisting of the descriptions of the fictional monsters. Also included were 4 full-page illustrations on heavier card stock.

Referring to their adaptation in the video game Al-Qadim: The Genie's Curse, White Wolf reviewer James V. Trunzo called the setting's monsters "delightfully horrible creatures" which "aren't just old concepts given new names".[169]

TSR 2132 – MC14 – Monstrous Compendium – Fiend Folio Appendix (1992)

This appendix to the Monstrous Compendium series updated and reprinted creatures from the first edition Advanced Dungeons & Dragons Fiend Folio published in 1981. It contained 64 unnumbered loose leaf pages and 4 pages of illustrations on heavier card stock.

TSR 2139 – MC15 – Monstrous Compendium – Ravenloft Appendix II: Children of the Night (1993)

This appendix to the Monstrous Compendium series was designed for use with the Ravenloft campaign setting for the second edition of the Advanced Dungeons & Dragons game. The pack consisted of 32 5-hole-punched loose-leaf pages, unnumbered, and included a 2-page "How To Use This Book" section, a 1-page description of the purpose of the "Children of the Night" supplement, a 1-page set of tables for Ravenloft random encounters, and a 1-page section updating the tables for calculation of experience points awarded for defeating any given creature. The remainder of the set consisted of the descriptions of specific fictional monsters and personalities in the Ravenloft campaign setting. Also included were 4 full-page illustrations on heavier card stock. The contents were republished in 1996 in paperback format within the Ravenloft Monstrous Compendium Appendices I & II.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[37]

TSR 2140 – Monstrous Manual (1993)

The Monstrous Manual was printed after the completion of the loose-leaf Monstrous Compendium series, in 1993. This book was "created in response to the many requests to gather monsters into a single, durable volume which would be convenient to carry." The Monstrous Manual compiled all of the monsters from Monstrous Compendium Volumes One and Two, as well as many creatures from subsequent volumes and other sources, and revised, updated, and in some cases condensed the entries; these are not duplicated here. The book is 384 pages.

TSR 2602 – Planescape Monstrous Compendium Appendix (1994)

This appendix to the Monstrous Compendium series was designed for use with the Planescape campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two pages of explanation about the various entries and a page with a list of monsters from this and other sources by plane, with the remainder consisting of the descriptions of the fictional monsters. Many of them were republished from Monstrous Compendium – Outer Planes Appendix and other sources and are not repeated here.

TSR 2501 – Monstrous Compendium – Mystara Appendix (1994)

This appendix to the Monstrous Compendium series was designed for use with the Mystara campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-pages content list, a 4-pages "How To Use This Book" section and 5 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters.

TSR 2153 – Monstrous Compendium – Ravenloft Appendix III: Creatures of Darkness (1994)

This 126-page soft-bound book contains additional creatures for the Ravenloft campaign setting for the second edition of the Advanced Dungeons & Dragons game. The book also contains an introduction page, a 2-page "How to Use This Book" section, an updated table for the calculation of experience points awarded for new or modified creatures, and a single page listing of creatures from other sources appropriate to the Ravenloft setting.

Luis Javier Flores Arvizu named the continuous presence of supernatural beings as one of the factors that made Ravenloft a very well received role-playing game setting during the 33 years of its existence.[37]

Monstrous Compendium Annuals

Monstrous Compendium Annuals collected and updated monsters published in a variety of sources. Creatures listed under the heading of earlier publications are not repeated here.

Volume One

This 128-page unnumbered soft-bound book primarily contains monster descriptions published in TSR's products for the Advanced Dungeons & Dragons second edition game in 1993, fictional monsters of the same year from magazines affiliated with the game, as well as creatures from earlier sources. The book also contains a two-page How to Use This Book section, a revised table for calculating experience points, and two pages of tips on how to use monsters in the game in the section Beyond Random Encounters.

Volume Two

This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1994. It contains a 2-page "How to Use This Book" section, and a 1-page section updating the calculation of experience points awarded for defeating various creatures (including tables updating those in the AD&D Dungeon Master's Guide). The final 10 pages of the book provide tables for generating random encounters, summoned creatures and NPC parties.

Volume Three

This 128-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.) in the year 1995. It contains a 3-page "How to Use This Book" section, which includes an updated table for the calculation of experience points awarded for defeating various creatures. The final 8 pages of the book contain an index of the creatures presented in the Monstrous Manual and the first three Monstrous Compendium Annuals.

Volume Four

This 96-page soft-bound book contains creatures appearing in various TSR publications (magazines, game accessories, etc.). Unlike the previous annuals, the included monsters are not primarily drawn from the previous year's publications, but span a wide variety of years, possibly because TSR's financial woes resulted in very few products being produced in 1997. Also in a departure from the first three annuals, Volume Four includes a reference to the original appearance of the creature on each page. The Annual also contains a 3-page "How to Use This Book" section, which includes updated tables for the calculation of experience points awarded for defeating various creatures, and a 2-page index.

TSR 2433 – Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)

This 128-page soft-bound book is the second appendix to the Monstrous Compendium series designed for use with the Dark Sun campaign setting for the second edition of the Advanced Dungeons & Dragons game. It contains a page with a table of content, a 2-pages "How To Use This Book" section and 3 pages of random encounter charts, with the remainder consisting of the descriptions of the fictional monsters. Some entries also contain the descriptions of individual members of these monster types.

TSR 2613 – Planescape Monstrous Compendium Appendix II (1995)

This was the second appendix to the Monstrous Compendium series designed for use with the Planescape campaign setting for the second edition of the Advanced Dungeons & Dragons game. The 128-page soft-bound book contains a two-page "How to use this book" section, two pages of encounter tables for the different planes of the game and a one-page alphabetical for all monsters entries published for the setting, with the remainder consisting of the descriptions of the fictional monsters.

TSR 2162 – Ravenloft Monstrous Compendium Appendices I and II (1996)

This 128-page soft-bound book is a reprint of the loose-leaf Monstrous Compendium appendices MC10 and MC15 (Children of the Night), both designed for use with the Ravenloft campaign setting for the second edition of Advanced Dungeons & Dragons game with a new foreword. It also includes a two-page "How to use this book" section, revised rules for calculating experience points and two pages about encounters in Ravenloft. Appendix I consists of the descriptions of the fictional monsters. Appendix II varies the Monstrous Compendium format to describe individuals of already published monster races and includes a two-page introduction with a list of monsters from other sources suitable for the Ravenloft setting.

TSR 2524 – Savage Coast Monstrous Compendium Appendix (1996)

This monstrous compendium was released as a fully online product as part of the revised Savage Coast campaign setting for the second edition of the Advanced Dungeons & Dragons game. It was made freely available by Wizards of the Coast on the Web[184] in two variants, as an RTF file and as a text file, with images presented as separate files. Several characters are misrepresented in these files, they are presented here as given. The monstrous compendium contains a table of contents, an introduction with explanations of the monster statistics and special rules and considerations for the Savage Coast setting.

TSR 2635 – Planescape Monstrous Compendium Appendix III (1998)

The third appendix to the Monstrous Compendium series designed for use with the Planescape campaign setting for the second edition of Advanced Dungeons & Dragons focuses mainly on inhabitants of the inner planes in the game. The 128-page soft-bound book contains a two-page "How to use this book" section, ten pages about the fictional principles governing those planes and their ecology, a 3-page appendix about animal-like creatures there, a 3-page index with all second edition monsters suitable for the Planescape setting, with the remainder consisting of the descriptions of the fictional monsters.

TSR 3140 – Birthright – Blood Spawn: Creatures of Light and Shadow (2000)

This bestiary was planned for use with the Birthright campaign setting for the second edition of the Advanced Dungeons & Dragons game. The Birthright product line was suspended in 1998 before its completion, so Blood Spawn was later published as an 83-page PDF-file and made freely available on the web.[186] The supplement focused mainly on monsters of the Shadow World, the fictional dark twin dimension of the setting's world. It contained a table of contents, a 10-page introduction with an explanation of the monster statistics and special rules for the Shadow World, descriptions of the fictional monsters which included tips for their use in a roleplaying campaign, two roleplaying adventures and a 4-page appendix listing monsters from other sources fitting into the Shadow World.

Other sources

This section lists fictional creatures for AD&D 2nd Edition from various sources not explicitly dedicated to presenting monsters. Primarily, these are the separate sourcebooks and expansions for the Forgotten Realms, Al-Qadim and other campaign settings produced by TSR.

Spelljammer

TSR1049 – Spelljammer: AD&D Adventures In Space (1989)

The Spelljammer: AD&D Adventures in SpaceSpelljammer campaign setting boxed set contained 11 new creatures in the standard Monstrous Compendium format, on pages 67–86 of the Lorebook of the Void.

ISBN 0-88038-762-9

TSR9280 – Lost Ships (1990)

The Spelljammer game accessory Lost Ships, by Ed Greenwood, contained several new creatures on pages 84–96.

ISBN 0-88038-831-5

TSR1065 – The Legend of Spelljammer (1991)

The Legend of Spelljammer boxed set added four new creatures on pages 60–64 of The Grand Tour sourcebook.

ISBN 1-56076-083-4

TSR9409 – Krynnspace (1993)

The Spelljammer game accessory Krynnspace, by Jean Rabe, contained two new creatures.

ISBN 1-56076-560-7

Forgotten Realms

TSR1060 – Ruins of Undermountain (1991)

The Forgotten RealmsRuins of Undermountain boxed set included 8 unnumbered 5-hole-punched loose-leaf pages of creature descriptions in Monstrous Compendium format.

ISBN 1-56076-061-3

TSR1066 – Maztica Campaign Set (1991)

The Maztica Campaign Set boxed set contained 4 new creatures in the standard Monstrous Compendium format, on pages 59–62 of the Maztica Alive booklet.

ISBN 1-56076-084-2

TSR9326 – The Drow of the Underdark (1991)

This 128-page softbound book provided additional details on the history, culture and society of the dark elves, and included 9 additional creature descriptions in Monstrous Compendium format on pages 113–127.

ISBN 1-56076-132-6

TSR9333 – Fires of Zatal (1991)

The Forgotten Realms adventure Fires of Zatal for the Maztica setting by Jeff Grubb and Tim Beach contained three new fictional creatures.

ISBN 1-56076-139-3

TSR1083 – Menzoberranzan (1992)

The Forgotten RealmsMenzoberranzan boxed set included 7 pages of creature descriptions in Monstrous Compendium format, bound into the first book of the set (The City) on pages 88–94.

ISBN 1-56076-460-0

TSR1084 – Ruins of Myth Drannor (1993)

The Forgotten RealmsThe Ruins of Myth Drannor boxed set included 8 unnumbered 5-hole-punched loose-leaf pages of creature descriptions in Monstrous Compendium format.

ISBN 1-56076-569-0

TSR1085 – Forgotten Realms Campaign Setting (1993)

The Forgotten Realms Campaign Setting (2nd edition) boxed set included 8 unnumbered 5-hole-punched loose-leaf pages of creature descriptions in Monstrous Compendium format.

ISBN 1-56076-617-4

TSR1109 – City of Splendors (1994)

The Forgotten RealmsCity of Splendors boxed set included unnumbered 5-hole-punched loose-leaf pages of creature descriptions in Monstrous Compendium format.

ISBN 1-56076-868-1

TSR9563 – Powers and Pantheons (1997)

The Forgotten Realms campaign expansion Powers & Pantheons by Eric L. Boyd contained next to the description of many deities also new creatures.

ISBN 0-7869-0657-X

Dragonlance

TSR9294 – Dragon's Rest (1990)

The Dragonlance adventure Dragon's Rest by Rick Swan contained three new fictional creatures.

ISBN 0-88038-869-2

TSR9334 – Wild Elves (1991)

The Dragonlance adventure Wild Elves by Scott Bennie contained six new fictional creatures.

ISBN 1-56076-140-7

TSR9344 – Taladas: The Minotaurs (1991)

The Dragonlance game accessory Taladas: The Minotaurs by Colin McComb contained several new creatures.

ISBN 1-56076-150-4

TSR9382 – Flint's Axe (1992)

The Dragonlance adventure Flint's Axe by Tim Beach contained a new creature.

ISBN 1-56076-422-8

Al-Qadim

TSR1077 – Land of Fate (1992)

The Al-QadimLand of Fate boxed set contained 8 unnumbered 5-hole-punched loose-leaf pages in Monstrous Compendium format.

ISBN 1-56076-329-9

TSR9366 – Golden Voyages (1992)

The Al-QadimGolden Voyages boxed set, by David "Zeb" Cook, contained 4 unnumbered 5-hole-punched loose-leaf pages in Monstrous Compendium format, each with a full-page image of the creature described on the back.

ISBN 1-56076-331-0

TSR1091 – City of Delights (1993)

The Al-QadimCity of Delights boxed set contained 8 unnumbered 5-hole-punched loose-leaf pages in Monstrous Compendium format.

ISBN 1-56076-589-5

TSR9431 – Assassin Mountain (1993)

The Al-QadimAssassin Mountain boxed set contained 4 unnumbered 5-hole-punched loose-leaf pages in Monstrous Compendium format. ISBN 1-56076-564-X

TSR9433 – Secrets of the Lamp (1993)

The Al-QadimSecrets of the Lamp boxed set contained 4 unnumbered 5-hole-punched loose-leaf pages in Monstrous Compendium format. ISBN 1-56076-647-6

TSR9440 – Ruined Kingdoms (1994)

The Al-QadimRuined Kingdoms boxed set, by Steven Kurtz, contained an 8-page booklet with non-player characters and monsters.

ISBN 1-56076-815-0

TSR9449 – Corsairs of the Great Sea (1994)

The Al-QadimCorsairs of the Great Sea boxed set, by Nicky Rea, contained an 8-page booklet with monsters. ISBN 1-56076-867-3

Planescape

TSR2600 – Planescape Campaign Setting (1994)

The Planescape Campaign Setting boxed set contained a 32-page Monstrous Supplement booklet.

ISBN 1-56076-834-7

TSR2603 – Planes of Chaos (1994)

The PlanescapePlanes of Chaos boxed set contained a 32-page Monstrous Supplement booklet.

ISBN 1-56076-874-6

TSR2607 – Planes of Law (1995)

The PlanescapePlanes of Law boxed set contained a 32-page Monstrous Supplement booklet.

ISBN 0-7869-0093-8

TSR2615 – Planes of Conflict (1995)

The PlanescapePlanes of Conflict boxed set contained a 32-page Monstrous Supplement booklet.

ISBN 0-7869-0309-0

Dark Sun

TSR2400 – Dark Sun Campaign Setting (1991)

The original Dark Sun Boxed Set for the Dark Sun campaign setting contains several pages of monster description in The Wanderer's Journal book, as well as in the A Little Knowledge adventure booklet.

ISBN 0-7869-0162-4

TSR2432 – City by the Silt Sea (1994)

The City by the Silt Sea campaign expansion box for the Dark Sun campaign setting by Shane Lacy Hensley contains a 32-page Monstrous Supplement.

ISBN 1-56076-882-7

TSR2437 – Thri-Kreen of Athas (1995)

The Dark Sun campaign setting accessory Thri-Kreen of Athas by Tim Beach and Dori Hein contained three monster descriptions.

ISBN 0-7869-0125-X

TSR2438 – Dark Sun Campaign Setting (1995)

The expanded and revised campaign setting boxed set for Dark Sun contained several pages of monster description in The Wanderer's Chronicle booklet.

ISBN 0-7869-0162-4

TSR2444 – The Wanderer's Chronicle Lords of the Last Sea (1996)

The Wanderer's Chronicle:nd Lords of the Last Sea by Matt Forbeck contained ten pages of descriptions of NPCs and monsters.

ISBN 0-7869-0367-8

Birthright

TSR3100 – Birthright Campaign Setting (1995)

Within the Birthright Campaign Setting box were a set of cardsheets, separate from the books. Beyond rules summaries and handy charts, several unique monsters were presented.

Greyhawk

TSR11374 – The Scarlet Brotherhood (1999)

The Greyhawk campaign setting accessory The Scarlet Brotherhood, by Sean Reynolds, contained the descriptions of seven monsters.

Core AD&D sources

TSR9506 – Chronomancer (1995)

The Chronomancer game accessory, by Loren Coleman, contained 7 pages of monsters living on Temporal Prime, a fictitious dimension that allows time travel.

ISBN 0-7869-0325-2

TSR9539 – The Sea Devils (1997)

The Sea Devils game accessory by Skip Williams, detailing the sahuagin in the Monstrous Arcana series, contained two pages detailing new aquatic monsters.

ISBN 0-7869-0643-X

TSR9569 – The Illithiad (1998)

The Illithiad game accessory by Bruce R. Cordell, in the Monstrous Arcana series, contained 7 pages of monsters linked to the illithids.

ISBN 0-7869-1206-5

Dragon

Dragon magazine introduced many new monsters to the Advanced Dungeons & Dragons game. It functioned as "a creative safe haven for a diverse stable of talents—creators, amateur and professional alike—to" among other things "envision exotic monsters".[4]:58

See also

Notes

  1. The individual books are listed below

References

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